Character sheet breakdown shadowrun 5e4/13/2024 If you know what was up with Shadowrun, that’s cool. The home page has a big graphic for what I think is the 30th Anniversary Edition which looks like this: 30th Anniversary Edition Shadowrun Logo So we’re finally on the website, and it is a mess. That is not what you want if you’re trying to sell something. I’m not exactly an expert at search engine optimization, but oof. So let’s Google it! Turns out that the Shadowrun tabletop RPG’s official site is the 5th result in the search, falling below two wikipedia pages and two pages on Steam. The WhoIs registration lists Microsoft as the owner of the domain, which isn’t helpful. If you go to the official Shadowrun website… wait, what is the official Shadowrun website? It’s not apparently. Let’s start with a super basic question: What is the current edition of the Shadowrun tabletop RPG ruleset? The art is amazing, the stories are great, and the setting is a ton of fun to inhabit. There are sort of archetypal roles (decker, street samurai, mages, riggers, etc.) but with no class system you’re free to mix and match. Mechanically, Shadowrun is a dice pool system and characters are built using a class-based point system, so customization is massively deep and a lot of fun once you figure out how it works. The setting lore is pretty deep and really fun, and I’m sure I got much of that wrong, but it gets the points across. Major settings including Berlin, Hong Kong, New York, and Seattle, all of which feel wildly different and have tons of cool things going on. Players take on the roles of “shadowrunners”, dangerous and skilled operators living outside the law and making a life for themselves by doing all sorts of high-stakes things like corporate espionage and bounty hunting, all set against the backdrop of a dystopian future where megacorporations run the world, actual dragons runs the government, and the city of Redmond, Washington, was nuked into near-nonexistence (I lived there once). Shadowrun is a cyberpunk-fantasy setting set in an alternate future earth where magic has reawakened and humans have transformed into “metahumanity”, including classic fantasy races like elves and dwarves, but technology has also rapidly advanced to include all sorts of cybernetics, holograms, and other cool bits. It’s basically a second language.īut Shadowrun has always vexed me. Considering that 90% of the text I read is RPG sourcebooks from RPGs of various sorts, getting into an RPG is usually pretty easy for me. I’ve followed Shadowrun from afar since I first learned that it existed (I think sometime around 4th edition? I honestly don’t remember.), and I have always found it inaccessible. So why is it to horribly frustrating to get into Shadowrun? While nowhere near the consumer juggernaut that is Dungeons and Dragons, Shadowrun has a loyal fanbase and a ton to offer. In its 30+ year history, it has seen 6 editions of the tabletop rules, 40+ novels, and 8 video game adaptations. "Watch your back, shoot straight, conserve ammo, and never, ever, cut a deal with a dragon.Shadowrun, the iconic cyberpunk-fantasy RPG, dates back to 1989, making it just slightly younger than I am. Living Community (Where you can play online) Subreddits For that please check out /r/ShadowrunReturns for help. Sadly our nova hot community isn't the best place to discuss the mechanics discussion or troubleshooting the video games. Mostly the pen and paper role playing game, but also the deck building card game, video games, and literature of Shadowrun. Discussion is primarily aimed at exploring narratives found in the Sixth World. Here at /r/Shadowrun we talk shop about all things in the shadows.
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